Geometry Warfare the Design


Introduction

The game idea "Geometry Warfare" is a simple 2D game based in a arena, where the triangle (the Player) is getting consistently attacked by the circles. The player has to try to survival as long as possible, the player can fire back at the circles to defeat them. This game needed to meet a few points and a few ideas. One of the first requirements was to reuse the skills learnt in the previous game and to put them use in Geometry Warfare. Since I mainly focused on UI, I decided to make a health, time and score systems.  From this requirements, I decided to create a 2D Top-down survival shooter game based of games like "Risk of Rain" and "The Binding of Isaac".

Design Elements

One I was trying to plan out the game I came up with some ideas:

  • Map Design - The map layout is a simple arcade box where the player can not leave, making the player have to run around the playable area and shoot at the incoming enemies that consistently spawn in and attack the player. Eventually I want to add randomly generated rooms so it won't be the exact map every time the player plays Geometry Warfare. 
  • Enemies - Enemies (the Circles) provide the basis of the game and the main game loop. They're purpose is to kill the player and stop them from gaining a high time of survival. The circles also have the ability to consistently chase after the player and fire at them but also to retreat if the player gets to close to them. Also, when the circle dies by the player it drops coins, these coins can then be picked up by the player and then it gets added to the players coin score.
  • Health System - The health systems gives a visual representation of the players health, so the player can see how much health they have.
  • Player -  A basic 2D movement script, where the player can use the "WASD" and arrow keys to move. The player direction changes depending where the mouse is located.
  • Time System - The time system gives the player a motive to play more than once. As they can attempt to try to beat they highest survival time and the coins gathered.

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