SGD300 - Week 4 Devlog
Introduction
This semester I'm grouped up with my class in creating a simplified remake of Dungeon Siege (2002). This week I was tasked to create the layout and function of the Pause menu UI. This Pause menu UI will pause the current game play and have a option to resume, show options to change the settings for example: change full screen and windowed. It will also have a option to quit the game, save game and load game.
Goals
We do not know how to create a Pause Menu in Unity
- Research for tutorials
- Create a functional Pause Menu
Personnel
In this section, list the primary author of the spike report, as well as any personnel who assisted in completing the work.
- Primary - Liam Nolan
- Secondary - N/A
Technologies, Tools and Resources used
Provide resource information for team members who wish to learn additional information from this devlog.
Tasked Undertaken
Show only the key tasks that will help the developer/reader understand what is required.
- Create a new Canvas
- Added the appropriate text and button
- Add the functionality to the buttons
SGD300 Dungeon Siege Project
Status | Released |
Author | Liam D. Nolan |
Genre | Adventure |
More posts
- SGD300 - Week 8 DevlogSep 27, 2019
- SGD300 - Week 9 DevlogSep 27, 2019
- SGD300 - Week 7 DevlogSep 08, 2019
- SGD300 - Week 6 DevlogSep 08, 2019
- SGD300 - Week 5 DevlogAug 22, 2019
- SGD300 - Week 3 DevlogAug 07, 2019
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