SGD300 - Week 4 Devlog


Introduction

This semester I'm grouped up with my class in creating a simplified remake of Dungeon Siege (2002). This week I was tasked to create the layout and function of the Pause menu UI. This Pause menu UI will pause the current game play and have a option to resume, show options to change the settings for example: change full screen and windowed. It will also have a option to quit the game, save game and load game.

Goals

We do not know how to create a Pause Menu in Unity

  1.  Research for tutorials
  2. Create a functional Pause Menu

Personnel

In this section, list the primary author of the spike report, as well as any personnel who assisted in completing the work.

  • Primary - Liam Nolan
  • Secondary - N/A

Technologies, Tools and Resources used

Provide resource information for team members who wish to learn additional information from this devlog.

Tasked Undertaken

Show only the key tasks that will help the developer/reader understand what is required.

  1.  Create a new Canvas
    1. Added the appropriate text and button
  2. Add the functionality to the buttons

Leave a comment

Log in with itch.io to leave a comment.