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Devlog
SGD300 Dungeon Siege Project
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Devlog
SGD300 - Week 8 Devlog
September 27, 2019
by
Liam D. Nolan
Introduction This week I connected functionality for Engagement and Formation Standing Orders UI and further design the UI for further features. Goals Connect the functionality with the UI buttons Fi...
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SGD300 - Week 9 Devlog
September 27, 2019
by
Liam D. Nolan
Introduction This week i designed and added the Health and Mana potion functionality. Goals Add functionality to the status bar Health and Mana Potion buttons Make the button use potion from inventor...
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SGD300 - Week 7 Devlog
September 08, 2019
by
Liam D. Nolan
Introduction Not much happened this week I was mainly go over the UI to get it scale-able with different screen sizes. I also started to do Engagement and Formation Standing Orders UI, which controls...
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SGD300 - Week 6 Devlog
September 08, 2019
by
Liam D. Nolan
Introduction The tasks for this week were to add a Statues bar UI to the bottem of the screen which had the pause, journal, menu, map, show items buttons. It also has the use health and mana potions...
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SGD300 - Week 5 Devlog
August 22, 2019
by
Liam D. Nolan
Introduction This week I will be working on the Main Menu UI for the Dungeon Siege remake. I will also begin working on the footer UI for the game which will have buttons to go to the map, show items,...
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SGD300 - Week 4 Devlog
August 14, 2019
by
Liam D. Nolan
Introduction This semester I'm grouped up with my class in creating a simplified remake of Dungeon Siege (2002). This week I was tasked to create the layout and function of the Pause menu UI. This P...
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SGD300 - Week 3 Devlog
August 07, 2019
by
Liam D. Nolan
Introduction This semester I'm grouped up with my class in creating a simplified remake of Dungeon Siege (2002). We started by using Trello to breakdown different tasks into manageable tasks that ca...
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